Peer-reviewed papers in international journals and conferences

Hämäläinen, P., Rajamäki, J., Liu, C.K. (2015) Online Control of Simulated Humanoids Using Particle Belief Propagation. To appear in Proc. SIGGRAPH 2015. PDF, Video 1, Video 2

Kajastila, R., and Hämäläinen, P. (2015) Motion games in real sports environments, Interactions, 22(2)

Hämäläinen, P., Eriksson, S., Tanskanen, E., Kyrki, V., Lehtinen, J. (2014) Online Motion Synthesis Using Sequential Monte Carlo. Proc. SIGGRAPH 2014. PDF, Video, Source code (no Unity examples yet, the .zip only includes the sampler and a basic inverted pendulum example.)

Kajastila, R., Holsti, L., and Hämäläinen, P. (2014) Empowering the Exercise: a Body-Controlled Trampoline Training Game. To appear International Journal of Computer Science in Sport

Kajastila, R., and Hämäläinen, P. (2014) Augmented Climbing: Interacting With Projected Graphics on a Climbing Wall, To appear in CHI ’14 Extended Abstracts on Human Factors in Computing Systems. PDF

Hämäläinen, P., and Kajastila, R., (2014) Mixed reality empowerment for enhancing physical exercise, CHI '14 HCI and Sports Workshop. PDF

Takala, T.M., Mäkäräinen, M., Hämäläinen, P. (2013) Immersive 3D modeling with Blender and off-the-shelf hardware, Proceedings of 2013 IEEE 8th Symposium on 3D User Interfaces, Orlando, US, 16th & 17th March 2013

Takala, T.M., Hämäläinen, P., Matveinen, M., Simonen, T, Takatalo, J. (2013). Enhancing spatial perception and user experience in video games with volumetric shadows. Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI '13)

Holsti, L., Takala, T., Martikainen, A., Kajastila, R., and Hämäläinen, P. (2013) Body-controlled trampoline training games based on computer vision. CHI ’13 Extended Abstracts on Human Factors in Computing Systems, ACM (2013), 1143–1148. PDF

Ekman, Inger; Poikola, Antti; Mäkäräinen, Meeri; Takala, Tapio; Hämäläinen, Perttu. (2008) Voluntary pupil size change as control in eyes only interaction, in ETRA '08: Proceedings of the 2008 symposium on Eye tracking research & applications, New York, NY, USA, 2008, 115-118¨

Nenonen, V., Lindblad, A., Häkkinen, V., Laitinen, T., Jouhtio, M. and Hämäläinen, P. (2007): Using heart rate to control an interactive game. Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems (CHI’2007). 853-856.

Hämäläinen, P., Aila, T., Takala, T., Alander, J., Mutated Kd-tree Importance Sampling, in Proceedings of the The Ninth Scandinavian Conference on Artificial Intelligence (SCAI 2006), Helsinki, Finland, 39-45

Mäki-Patola, T., Hämäläinen, P., Kanerva, A., The Augmented Djembe Drum – Sculpting Rhythms, in Proceedings of the 2006 International Conference on New Interfaces for Musical Expression (NIME06), Paris, France, 364-369

Johanna Höysniemi and Perttu Hämäläinen, Children’s and Parents’ Perception of Full-Body Interaction and Violence in a Martial Arts Game. in Proceedings of Conference on Designing for User eXperience (DUX 2005), 3-5 November 2005, San Francisco, CA, USA.

Höysniemi, J., Hämäläinen, P., Turkki, L., Rouvi, T. (2005) Children’s Intuitive Gestures in Vision Based Action Games, Communications of the ACM, Vol. 48, Issue 1, pp. 44-50 (January 2005)

Hämäläinen, P., Höysniemi, J., Ilmonen, T., Lindholm, M., Nykänen, A. Martial Arts in Artificial Reality, Proceedings of ACM Conference on Human Factors in Computing Systems (CHI’2005), Portland, Oregon, 2-7 April 2005, ACM Press PDF

Hämäläinen, P, (2004) Interactive Video Mirrors for Sports training. Proceedings of the Third Nordic Conference on Human-Computer Interaction, 23-27 Oct 2004, Tampere, Finland, pp. 199-202

Höysniemi, J., Aula, A., Auvinen, P., Hännikäinen, J. & Hämäläinen, P. (2004). Shadow Boxer - A Physically Interactive Fitness Game. Proc. Third Nordic Conference on Human-Computer Interaction, 23-27 Oct 2004, Tampere, Finland, pp. 199-202

Hämäläinen, P, Mäki-Patola, T. Pulkki, V. Airas, M. (2004) Musical Computer Games Played by Singing. Proc. 7th International Conference on Digital Audio Effects (DAFx'04), 5-8 Oct 2004, Naples, Italy, pp. 367-371

Mäki-Patola, T. Hämäläinen, P. (2004) Effect of Latency on Playing Accuracy of two Gesture Controlled Continuous Sound Instruments Without Tactile Feedback, Proc. of the 7th International Conference on Digital Audio Effects (DAFx'04), 5-8 Oct 2004, Naples, Italy, pp. 11-16

Mäki-Patola, T. Hämäläinen, P. (2004) Latency Tolerance for Gesture Controlled Continuous Sound Instrument without Tactile Feedback. Accepted for publication at International Computer Music Conference (ICMC 2004), 1-6 Nov 2004, Miami, USA

Höysniemi, J., Hämäläinen, P. and Turkki, L. (2004). Wizard of Oz Prototyping of Computer Vision Based Action Games for Children. Proc. International conference on Interaction Design and Children (IDC2004), 1-3 July 2004, Maryland, USA, pp. 27-34

Höysniemi, J. and Hämäläinen, P. (2004). Describing children's intuitive movements in a perceptive adventure game. Proc. workshop on Multimodal Corpora: Models of Human Behaviour for the Specification and Evaluation of Multimodal Input and Output Interfaces, 25 May 2004, Lisbon, Portugal, pp.

Hämäläinen, P., Lindholm, M., Nykänen, A., Höysniemi, J. (2004) Animaatiokone – an Installation for Creating Clay Animation. Proc. ACM Conference on Human Factors in Computing Systems (CHI 2004), Vienna, Austria, April 2004, ACM Press. Also to appear in CHI Letters. PDF

Höysniemi, J., Hämäläinen, P., and Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers, Volume 15, Issue 2, Pages 141-288 (April 2003).

Höysniemi, J., and Hämäläinen, P. (2003). Who is afraid of spiders? Two Perceptive Computer Games for Children. Proc. of International Conference on Interaction Design and Children 2003 (IDC2003), Preston, England, July 2003.

Hämäläinen, P., and Höysniemi, J. (2002). A Computer Vision and Hearing Based User Interface for a Computer Game for Children. Proc. of the 7th ERCIM Workshop "User Interfaces For All", 23-25 October 2002, Paris.

Höysniemi, J., Hämäläinen, P., and Turkki, L. (2002). Using Peer Tutoring in Evaluating the Usability of a Physically Interactive Computer Game with Children, Proc. International Workshop on Interaction Design and Children, 28-29 August 2002, Eindhoven, The Netherlands.

Conference papers with abstract review

Hämäläinen, P. (2002). Smoothing of the Control Signal Without Clipped Output in Digital Peak Limiters, Proceedings of 5th International Conference on Digital Audio Effects (DAFx-02), pp. 195-198, Hamburg, Germany.

J. Meltaus, V. P. Plessky, P. Hämäläinen, and M. M. Salomaa (2004) Genetic optimization algorithms in the design of coupled SAW filters, Proc. 2004 IEEE International Ultrasonics, Ferroelectrics, and Frequency Control 50th Anniversary Joint Conference

Other publications

Kangas, S. and Hämäläinen, P. (2004) Hyötypelien lajityyppimäärittely ja käyttöliittymärealismi, Lähikuva 2-3/2004, Lähikuva-yhdistys ry.

Hämäläinen, P. (2003). Animaatiokone täyttää vuosia. Avek-lehti 02/03, AVEK/Kopiosto ry

Hämäläinen, P. (2002). QuiQui's Giant Bounce. Concept and Interaction Design of a Perceptually Interactive Computer Game for Children. MA thesis for Medialab of University of Art and Design Helsinki UIAH.

Hämäläinen, P. (2001). A Scalable Audio Streaming and Processing System. M.Sc(Tech) thesis for Helsinki University of Technology, Department of Electrical and Telecommunications Engineering.

Awards

Best Low-Cost, Minimally-Intrusive Solution award in 3DUI contest, Orlando, U.S., 2013. In collaboration with Tuukka Takala and Meeri Mäkäräinen

Kung-Fu High Impact (Virtual Air Guitar Company) won the “Control Design, 2D or Limited 3D” category in the 11th annual National Academy of Video Game Testers and Reviewers awards, 2011.

Kick Ass Kung-Fu (Perttu Hämäläinen, Ari Nykänen, Mikko Lindholm) won the Games Platforms category in Europrix Top Talent multimedia innovation competition in Vienna, Austria, 2004

Tampere Mindtrek Grand Prix for Kick Ass Kung-Fu, Tampere, Finland, 2004

Korjaamo Young Design Award for Animaatiokone (Mikko Lindholm, Perttu Hämäläinen, Ari Nykänen), Helsinki, Finland, 2004

Animaatiokone won the Pikku Kakkonen (best multimedia for children) and non-commercial categories at Tampere Mindtrek competition, Finland, 2003

Prix Spécial du Jury for Animaatiokone in the international Prix Möbius multimedia competition in Athens, Greece, 2003

Kukakumma Muumaassa (Perttu Hämäläinen, Johanna Höysniemi, Teppo Rouvi, Laura Turkki) was one of the winners of the Milia New Talent Competition in Cannes, France, February 2002.

Kukakumma Muumaassa won the Pikku Kakkonen category in Tampere Mindtrek competition (best multimedia for children), 2001

Exhibitions

Kick Ass Kung-Fu at Wired NEXTFEST, Los Angeles, US, 2007

Kukakumma Muumaassa at Ars Electronica Center, Linz, Austria, 2007

Kick Ass Kung-Fu at Karate World Championships, Tampere, Finland, 2006

Animaatiokone and Kukakumma Muumaassa at Ars Electronica campus exhibition, Linz, Austria,2006

Kick Ass Kung-Fu at Wired NEXTFEST, New York, US, 2006

Animaatiokone at Red Sticks international animation festival, Baton Rouge, Louisiana, US, 2006

Kick Ass Kung-Fu at Ultrasound festival, Huddersfield, UK, 2005

Animaatiokone at Japan Pop, Tennis Palace Art Museum, Helsinki, Finland, 2005

Kick Ass Kung-Fu at Wired NEXTFEST, Chicago, US, 2005

Kick Ass Kung-Fu at Tennispalatsi, Helsinki, Finland, 2005

Kick Ass Kung-Fu at pixelACHE festival, Helsinki, Finland, 2005

Kick Ass Kung-Fu at Korjaamo gallery, Helsinki, Finland, 2005

Kick Ass Kung-Fu at Nordic Exceptional Trendshop, Copenhagen, Denmark, 2004

Kick Ass Kung-Fu at Europrix Top Talent, Vienna, Austria, 2004

Kick Ass Kung-Fu at MindTrek, Tampere, Finland, 2004

Kick Ass Kung-Fu at Kiasma Theater, pixelACHE, Helsinki, Finland, 2004

Animaatiokone at Korjaamo gallery, Helsinki, Finland, 2004

Animaatiokone at Animex animation festival, Middlesbrough, UK, 2004

Kukakumma Muumaassa at Musta tuntuu exhibition, Rauma Art Museum, Rauma, Finland, 2004

Kukakumma Muumaassa at Game On exhibition, Tennis Palace Art Museum, Helsinki, Finland, 2003

Animaatiokone at Nordic Exceptional Trendshop, Copenhagen, Denmark, 2003

Animaatiokone at MindTrek, Tampere, Finland, 2003

Animaatiokone at Prix Möbius International, Athens, Greece, 2003

Animaatiokone at Annecy animation festival, Annecy, France, 2003

Animaatiokone at Tough Eye animation festival, Turku, Finland, 2003

Animaatiokone at Kunsthalle Lophem, Belgium, 2003

Animaatiokone at pixelACHE festival: Kiasma in Helsinki, Finland, Gerschwin Hotel in New York, USA, and SAT in Montreal, Canada, 2003

Animaatiokone at FF media festival, Rovaniemi, Finland, 2003

Animaatiokone at Tampere Film Festival, Tampere, Finland, 2003

Animaatiokone at Prix Möbius Preview Exhibition, Helsinki, Finland, 2003

Kukakumma Muumaassa in Design Museo, Helsinki, Finland, 2002

Animaatiokone at Leffakansio, Helsinki, Finland, 2002

Animaatiokone at Kettupäivät, Helsinki, Finland, 2002

Animaatiokone at Animatricks animation festival, Helsinki, Finland, 2002

Animaatiokone at Mainonnan Viikko, Helsinki, Finland, 2002

Animaatiokone at Love & Anarchy festival, Helsinki, Finland, 2002

Design of interactive soundscapes for Semana Santa exhibition at Helinä Rautavaara's museum, Espoo, Finland, 2000

Invited talks

Keynote talk in the opening of ITK conference, Hämeenlinna, Finland, 2013

“Teknologian ja käyttöliittymien mahdollisuudet opetuspeleissä”. Peliakatemia, Helsinki, Finland, 2013

“Designing (player motion in) motion games”, ManseDanse Festival, Tampere, Finland, 2011

“Exertion interfaces and digital sports”, University of Art and Design Helsinki Media Lab, Finland, 2006

“Exertion interfaces and digital sports”, University of Pori, Finland, 2006

“Designing Kick Ass Kung-Fu”, Flimmer international film festival, Norrköping, Sweden, 2005

“Mixed reality martial arts”, International symposium on Mixed Reality, RIXC Media Space, Riga, Latvia, 2005

“Interface driven edutainment”, University of Turku, Pori, Finland, 2004

“Computer vision based interfaces”, Experimental interaction workshop, University of Art and Design, Helsinki, Finland, 2004

“Experimental interaction in games”, Game On exhibition, Tennispalatsi art museum, Helsinki, Finland, 2003

“Computer vision based interfaces”, Experimental interaction workshop, University of Art and Design, Helsinki, Finland, 2003

“Experimental Interaction in games”, Pelin kosketus seminar day, YLE, Finland, 2002

“Designing QuiQui’s Giant Bounce”, Jyväskylän kesä festival, Jyväskylä, Finland, 2002