Janne Kontkanen
Researcher
Helsinki University of Technology
Telecommunications Software and Multimedia Lab.
Tel. +1.650.796.9628
Email: janne.kontkanengmail.com
URL: http://www.tml.hut.fi/~janne

I am off to PDI/DreamWorks in California.

I worked in Computer Graphics Group in Helsinki University of Technology. In addition to the members of the group, I have done research with with Nicolas Holzschuch, Alexander Keller, Jussi Räsänen, François Sillion, and Emmanuel Turquin.

My primary professional interest is computer graphics. My latest research concentrates on finding efficient algorithms for computing illumination in both real-time and off-line applications. Besides computer graphics, I am enthusiastic about software design and teaching.

I also do some other stuff, but this page is about work :)

Publications

Computer Graphics
Meshless Finite Elements for Hierarchical Global Illumination. Jaakko Lehtinen, Matthias Zwicker, Janne Kontkanen, Emmanuel Turquin, François Sillion, and Timo Aila. Technical Report TML-B7, Publications in Telecommunications Software and Multimedia, Helsinki University of Technology, 2007
Incremental Instant Radiosity for Real-Time Indirect Illumination. Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, and Timo Aila. Eurographics Symposium on Rendering 2007
Novel Illumination Algorithms for Off-line and Real-time Rendering, PhD thesis, 2007
Ambient Occlusion for Animated Characters with Timo Aila, in Proceedings of Eurographics Symposium on Rendering 2006
Wavelet Radiance Transport for Interactive Indirect Lighting with Emmanuel Turquin, Nicolas Holzschuch, and François Sillion, in Proceedings of Eurographics Symposium on Rendering 2006
Sampling Precomputed Volumetric Lighting with Samuli Laine, Journal of Graphics Tools, volume 11, number 3, A K Peters, 2006
Ambient Occlusion Fields, an article in book ShaderX4 with Samuli Laine, 2005
Ambient Occlusion Fields with Samuli Laine, in Proceedings of ACM Siggraph 2005 Symposium on Interactive 3D Graphics and Games
Irradiance Filtering for Monte Carlo Ray Tracing with Jussi Räsänen and Alexander Keller, Monte Carlo and Quasi-Monte Carlo Methods 2004, Springer-Verlag, Berlin, pp. 259-272.
Second Order Particle System, Tommi Ilmonen and Janne Kontkanen, Journal of WSCG, Volume 11, Number 2, 2003
User Interaction
Open-Ended vs. Goal-Oriented Applications, Tommi Ilmonen and Janne Kontkanen, Universal Access in HCI: Inclusive Design in the Information Society, 2003, pp. 103-107
Technology, Society and Mind, Tommi Ilmonen and Janne Kontkanen, Universal Access in HCI: Inclusive Design in the Information Society, 2003, pp. 98-102
Software Architecture for Multimodal User Input -- FLUID, Tommi Ilmonen and Janne Kontkanen, Proceedings of the 7th ERCIM Workshop, 2002, pp. 223-242
Architecture for High Level Processing of Multimodal User Input, Janne Kontkanen, Master's thesis, 2002
In Finnish (see @CSC)
C++:n nykytilanne ; J.Kontkanen; @CSC 4/96
Standard Template Library , J.Kontkanen; @CSC 4/96
C++-ohjelmointi ja CSC , J .Kontkanen; @CSC 5/97
Geneerinen ohjelmointi ja C++ , J. Kontkanen; @CSC 5/97
Uusia ulottuvuuksia säikeillä , J. Kontkanen; @CSC 4/97
Rinnakkaislaskentaa HPF:llä , J. Heikonen, J. Kontkanen; @CSC 5/97
Updated 29 Jun 2007 - Suurluddiitti