Remedy Games Ari Silvennoinen
Senior Graphics Programmer, Remedy Entertainment
PhD Candidate, Aalto University School of Science

Email: ari dot silvennoinen (at) aalto dot fi

Publications

Ari Silvennoinen, Hannu Saransaari, Samuli Laine and Jaakko Lehtinen.
Occluder Simplification using Planar Sections.
Computer Graphics Forum 33(1), 2014
[PDF] [Video] [Project page]
Oliver Mattausch, Jiri Bittner, Ari Silvennoinen Daniel Scherzer and Michael Wimmer.
Efficient Online Visibility for Shadow Maps.
Article published in book GPU Pro 3, A K Peters/CRC Press 2012.
[Project page]
Jiri Bittner, Oliver Mattausch, Ari Silvennoinen and Michael Wimmer.
Shadow Caster Culling for Efficient Shadow Mapping.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011.
[PDF] [Video] [Project page]

Conference Talks

Ari Silvennoinen, Ville Timonen.
Multi-Scale Global Illumination in Quantum Break.
Advances in Real-Time Rendering in 3D Graphics and Computer Games, ACM SIGGRAPH 2015 Courses.
[PDF] [PDF with notes] [Course page]
Ari Silvennoinen, Hannu Saransaari, Samuli Laine and Jaakko Lehtinen.
Occluder Simplification using Planar Sections.
Eurographics Symposium on Rendering 2015 (Invited CGF Paper).
[PDF] [PDF with notes] [Project page]
Hao Chen, Ari Silvennoinen and Natalya Tatarchuk.
Making Game Worlds from Polygon Soup.
Advances in Real-Time Rendering in 3D Graphics and Computer Games, ACM SIGGRAPH 2011 Courses.
[Slides] [Course page]
Ari Silvennoinen.
Occlusion Culling in Alan Wake.
Hiding Complexity, ACM SIGGRAPH 2011 Talks.
[Slides]
Ari Silvennoinen.
Efficient Shadow Mapping.
Microsoft GameFest London/Seattle 2011.
[Slides]

Misc

Ari Silvennoinen.
Chasing Shadows.
Game Developer Magazine February 2012.
[PDF]

Theses

Ari Silvennoinen.
A Hybrid Algorithm for Environment Illumination Rendering.
Master's Thesis, University of Helsinki December 2007.
[PDF] [Slides]

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